Wolf

Medium beast. Keen Hearing and Smell, Pack Tactics, and a knocking bite.

Wolf front
front
Wolf back
back
Armor Class
13
Hit Points
11 (2d8 + 2)
Speed
40 ft.
Challenge
1/4
Skills
Perception +3, Stealth +4.
Senses
passive Perception 13
STR
12 (+1)
DEX
15 (+2)
CON
12 (+1)
INT
3 (-4)
WIS
12 (+1)
CHA
6 (-2)

Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

More in this set

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