

- Armor Class
- 15
- Hit Points
- 65 (10d8+20)
- Speed
- 30 ft.
- Challenge
- 2
- Skills
- athletics +4, deception +4
- Senses
- passive Perception 10
- Languages
- any two languages
- STR
- 15 (+2)
- DEX
- 16 (+3)
- CON
- 14 (+2)
- INT
- 14 (+2)
- WIS
- 11 (+0)
- CHA
- 14 (+2)
Traits
Saving Throws. Str +4, Dex +5, Wis +2
Actions
Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.




